We capture the world
So that you can create your own.
about us
Quixel powers one of the world’s largest photogrammetry asset library and bundled toolset: Megascans, Bridge and Mixer — forming a robust content creation ecosystem for producing high-quality 3D content. Today's leading teams and artists in cinematic VFX, AAA game development and architectural visualization use our products in their most ambitious productions.
HISTORY
Quixel was founded in 2011 by Teddy Bergsman and Waqar Azim, based on the vision of substantially speeding up how creators build photorealistic environments, by giving them access to a vast and ever-expanding library of scanned 3D assets, and easy-to-use tools. Now part of the Epic Games family, our mission is to enable creators to easily make high-quality experiences by simplifying world creation.
locations
The Quixel team is headquartered in Sweden and has, combined, over 250 employees and contributors across 6 continents — who have a strong background in the games and VFX industries and a very active presence in the community.
join us
We’re always on the lookout for amazing people to join our team. If you’re a technically skilled artist, developer, or creative with a passion for changing how digital industries work today and in the future, we would love to talk to you!
get in touch
Reach out to us through our contact form below for technical support, or if you want to discuss sales, sponsorships, partnerships, public relations, and other business opportunities.