Bridge

YOUR GATEWAY TO MEGASCANS AND METAHUMANS

What is Bridge
Discover a World of Content
with Bridge

Much to Explore
Browse the libraries of Megascans and MetaHumans content in a quick and artist-friendly way through Bridge.
Also Inside Unreal Engine 5
Fire up an all-new Bridge tab right inside of UE5 Early Access and drop optimized content directly into your project.
Work with your tools
Seamlessly export to your favorite 3D application or game engine with one click. Save time and have fun creating.
Meet Bridge for Unreal Engine 5

Bridge is now available directly
inside UE5 Early Access

Simply open the Bridge tab and drag and drop optimized Megascans content
directly into your project with no need to download or export assets.

Bridge

your gateway to Megascans


Thousands of 3D assets, tileable surfaces, imperfections, vegetation, atlases, and decals from around the world at your finger tips. Work on photoreal or highly stylized projects with the highest quality 3D content in the industry. New Megascans content is captured and added to the library every single day.

Bridge

Metahumans have a home in Bridge


Through Bridge, you can access your bespoke MetaHumans created in MetaHuman Creator, as well as over 50 premade MetaHumans. With both UAssets and source assets available, you can use Bridge to download and export your digital humans for direct use in Unreal Engine or further editing in Maya.

  • “Thanks to Megascans, we were able to visualize the game’s diverse locations and realize the frightening yet beautiful Village we set out to create.”


    — Junpei Mashiba, Lead Environment Artist, Capcom

  • “Thanks to Bridge, the Megascans library is now easier to use than ever, becoming an almost one-click solution to incorporate into almost any tool or workflow.”


    — Alex Alvarez, Founder/President, Gnomon

  • “Bridge is great for organizing scans in a visually appealing way. Some things we would never realize we needed until we see them in Bridge and this really inspires our creativity.”


    — Ben Walker, CGI Head of Real-Time, Burrows

  • “Bridge is very efficient to work with. Having everything so accessible and structured makes it easy to find, manage and use content.”


    — Pontus Ryman, Senior Environment Artist, EA DICE

  • POWER USERS

    “It’s a really simple and straight-forward process — it’s literally just one click to have a ready-to-use asset inside Maya, or in your preferred software.”


    — Rafael Chies, Lookdev, Environment/Prop Artist

BRIDGE

Connect with any software


Send assets straight to Unreal Engine, 3ds Max, Houdini, Unity, Blender, Cinema 4D, Clarisse, Maya, and more, with automatic mesh and shader setups for all major renderers. Forget trying to correctly set up shaders or spending time hooking up map slots—just jump right into your project.

BRIDGE

Choose the right format for you


Work in the format you want. Bridge offers a variety of formats: from the standard FBX and OBJ to up-and-coming standards such as USD and MDL. Whatever you choose, we’ve got you covered.

BRIDGE

Make Bridge your own


Create channel-packing presets, use custom naming conventions, modify export scripts or easily create your own for any 3D software, engine or renderer—even your own. Unlock full API access to Megascans for all your custom pipeline needs, and stay in control.

BRIDGE 2020

There’s more to the magic


In addition to the many amazing software integrations, you also have access to a wide range of world-class creative tools for UE4 and Houdini, including powerful scattering, quick multi-material blending, advanced physical simulation, and much more.

ROCOCOON
BRIDGE 2020

Available on PC, Linux and Mac


Quixel Bridge is available for Windows, Linux and macOS.

Sergey Ferley

Unlimited Megascans access
for use with Unreal Engine

If you have an Unreal Engine license, simply sign in with your Epic Games
account to get unlimited access to the Megascans library through Bridge.*

*This Megascans access is licensed for use with Unreal Engine-based products only and treats Megascans
assets as UE-Only Content under the Unreal Engine End User License Agreement.