Massive scan library.
The world’s largest and fastest growing scan library.
Games, VFX, ArchViz and beyond.
Discover every scan imaginable.
Thousands of 3D assets, tileable surfaces, vegetation, imperfections, atlases, decals and much more, from urban to natural, with hundreds of new assets scanned weekly. Get a head start with everything you need from day 1, and use your creativity where it matters most.
Get Oscar-winning quality.
Megascans allows for uncompromised quality and efficiency. It helps studios create beautiful scenery faster, such as MPC’s Oscar-winning Megascans environments. Now that you have a world-class workflow at your disposal, what will you create?
Megascans is the definitive standardized content resource. All assets are consistently scanned, scaled and PBR calibrated, and every single 3D mesh comes with meticulously optimized topology, UVs and LODs, meaning less time doing boring work, and more time having fun.
“Creating an open world with the fidelity of a handcrafted experience requires a staggering amount of high quality assets. It was an incredibly difficult journey for us on Metro Exodus, and Megascans provided significant aid with their bottomless library of high-quality content.”
— Sergei Karmalsky, Art Director, 4A Games
“Megascans is the one and only proper library for high quality scans on the market. Megascans was used throughout Battlefield V to bring in extra quality, flesh out environments, and lift the visual fidelity overall.”
— Pontus Ryman, Senior Environment Artist, EA DICE
“Eidos-Montréal and Crystal Dynamics are proud to have used Quixel Megascans for Shadow of the Tomb Raider in order to help bring to life our meticulously crafted world.”
— Eidos-Montréal & Crystal Dynamics
“Megascans has become an indispensable resource when building photorealistic environments.”
— Damien Fagnou, SVP, Technicolor
“Megascans has long been our go-to resource for all environment needs and has now become an invaluable tool across all types of projects at The Boundary.”
— Henry Goss RIBA / Director, The Boundary
“Megascans is a culmination of the very best assets to help simplify game development and aid in creating the highest quality games possible.”
— Ryota Kanematsu, Environment Artist, Capcom
“When it comes to achieving photorealism without compromising performance, Megascans hits all fronts—with a PBR approach, drag-n-drop workflow, and ever-growing library.”
— Ronen Bekerman, Co-Founder, The Craft
“Megascans provides the highest quality source material with intuitive tools to combine, permute and create unique new content.”
— Tom Burlington, Technical Art Director, Bungie
“Megascans empowers even small teams like ours to achieve the quality and realism traditionally exclusive to large AAA productions.”
— Veselin Efremov, Creative Director, Unity Demo Team
Go beyond photorealism.
At Quixel, we research, invent, and engineer all scanning hardware and processing software behind Megascans, to enable a level of photorealism you won’t find anywhere else. Instantly get rid of the plastic look, and push yourself far beyond just photorealism.
With passion for your industry.
Prepared for Games, VFX, ArchViz, Ads and Automotive — even mobile, VR and AR — Megascans plugs right into your favorite tools and pipelines. Most games, films and digital experiences today leverage Megascans to look their best.
Uncompromising attention to detail.
On our global scanning expeditions, we scan entire biomes and ecoregions to capture everything contained within them. From the smallest blade of grass to the largest cliff, every element is scanned and made fully modular, enabling you to create the most detailed worlds imaginable.